KNOW-HOW SQUARES

Points for discussions and dynamic demonstrations at the heart of the event

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  PROMOTION OF PROFESSIONAL KNOW-HOW  

 

Created for the first time in 2018, during the first edition of Global Industrie, the aim of the Know-How Squares is to present to you the professional know-how represented at the MIDEST exhibition.


Located at the heart of the key sectors of this exhibition, and supported by the various partners, associations and federations, their role is to:

 

★ SHOW the technological advances of the profession 

 

★ OBSERVE the specific applications of each trade

 

★ PRESENT the changes occurring in the sector

 

★ PROMOTE AWARENESS OF INDUSTRY PROFESSION among the younger generations

 

 

  THE IDIOM OF THE VILLAGE  

 

Located at the heart of the trade villages, each square constitutes a veritable idiom for each village.

 

Genuine focal points for discussions and dynamic presentations of the sectors represented, these squares are also places which facilitate business via technical and sector-related information, demonstrations and addresses in the form of mini-conferences, talks by trade associations, cocktail receptions or activities during the show’s evening session.

 

This year, three Know-how Squares are scattered across the exhibition, at the centre of the Electronics Industry, Surface Technologies and Plastics, Rubber and Composites sectors

 

  1. PLASTICS, RUBBER AND COMPOSITES 

logo Fédération Plastiques 

   


        with the circular economy in the spotlight, in partnership with the Plastics Processing Federation.

 

 

 

Global Industrie hosts the “Plastic, precious materials” exhibition at the heart of the plastic, composites and rubber village. 

 

This exhibition highlights the theme of the circular economy and offers you a new perspective on the world of plastics processing and composites. The aim is to allow you to learn about a responsible and committed sector which reconciles today’s needs and environmental concerns.

 

It will help you to better understand, the main principles of the circular economy, by following the life cycle of products (extraction of raw materials, manufacturing and transport, use and end of life), by means of two systems: 

 

 

 A digital system : 

 

★ A motion design video on the circular economy.

 

★ A motion design video on the manufacturing of plastic materials.

 

★ Videos explaining plastics processing techniques: thermoforming, injection and extrusion.

 

★ A video on the manufacturing of 3D printed parts.

 

★ Videos concerning eco-design: interview on the challenges and benefits of eco-design, practical example of the Cristaline water bottle.

 

 

 A recreation system : 

 

The exhibition is dotted with mini recreational workshops enabling you to experiment:

 

★ A chance to touch granules of petro-based and bio-based plastic materials to feel the difference.

 

★ Hide-and-reveal game to discover the origin of the plastic materials to produce everyday objects.

 

★ Association game to find the preform used for the production of bottles, and discover how plastic bottles are made.

 

★ Magnetic domino game which you can use to recreate the eco-design path. 

  2. SURFACE TECHNOLOGIES 

logo UITS

   

  with the presentation of a liquid and powder painting line in operation, and with its equivalent in virtual reality. You will have the chance to paint your own part yourself! 

 

Here you will see: 

 

 

 1. EQUIPMENT IN OPERATION 

 

By way of two paint booths, one powder and the other liquid. You will also have a chance to try your hand at painting by using the two virtual reality booths at your disposal. Electrolytic coatings will not be overlooked, with visitors being able to watch “live” as coatings are applied on parts.

 

 

 2. BY WAY OF POSTERS, PANELS AND ACTUAL PARTS 

 

You will also have an opportunity to appreciate the variety of surface treatments and understand how certain items are designed, such as pétanque balls, diving cylinders and fishing hooks.

 

 

This Know-how Square will comprise the following equipment which can be used to paint a souvenir object: 

 

★ A virtual reality animation of a surface treatment plant, presented by the engineering firm ADI

 

 

★ ADI is also the designer of this presentation of a painting line in operation.  

 

★ A virtual reality demonstration of a surface treatment line, presented by CMI / TECHSURF 

 

★ Presentation of a tank train on a surface treatment line by JOHN COKERILL 

 

★ An SGI GUN polishing robot and manual polishing station

 

★ A demonstration of painting in virtual reality by the training institute IFI PEINTURE​

 

★ A demonstration of galvanic part treatments used in numerous sectors and particularly in the jewellery sector, by COVENTYA​

 

★ Part cleaning, stripping and degreasing solutions by ADEFY​

 

★ Application of liquid paint by a robot, by DÜRR ​

 

★ EUROTHERM liquid paint booth

 

 OMIA powder paint booth and oven

 

★ CMAT manual conveyor

 

★   Manual application of paint with a NORDSON spray gun 

3. ELECTRONICS INDUSTRY 

SNESE Acsiel 

 

 

 

 

 

This Know-how Square will be devoted to the presentation of state-of-the-art miniaturised electronic components which are used in numerous devices in our everyday lives, in partnership with SNESE, a trade association of electronics manufacturers and associated services, and ACSIEL, an association for all players supplying the electronics value chain. 

 

Two themes will be presented on this square:

 

 

 1. ELECTRONICS: DESIGNING TODAY WITH TOMORROW’S COMPONENTS 

 

With the help of illustrated scenographic panels, you will be able to see the whole value chain together with an overview of an assembly line with the actors who represent it. 

 

The sub-themes presented will be: 

 

★ Trends in active and passive component boxes and particularly “nano” boxes and their characteristics

 

★ Design and trends in PCBs and other formats with new substrates

 

★ Equipment for pre-production, production and post-production

 

★ Supply (circuit packaging, packaged deliveries and storage)

 

★ Trends in subcontracting (SMD and other equipment, embedded system tests)

 

★ Environment and recycling: the sector’s progress towards a circular economy and the impact of Reach and RoHS

 

 

 

 2. SMEs AND YOUNG COMPANIES: THE ADVANTAGE OF ELECTRONICS 

 

In this second section you will be shown an overview of a company project aimed at digitalisation and the integration of electronics in the company’s environment, with illustrative and scenographic work. BPI France, Cap’tronic and Business France will respectively present the resources and tools they offer to achieve these goals, such as the financing of such a project, the pre-industrialisation and industrialisation phases, and lastly opening up to the international market.